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Machine Acts

There are two types of Machine Acts in video games. The diagetic and the non-diagetic. Here are a couple examples of the two.

The loading screen for any level on Halo: Combat Evolved is an example of a non-diagetic machine act because you cannot skip the loading screen, nor can you interact with it in anyway and it does not change the form of gameplay or the way you play the game.
As for a non-diagetic machine act, a prime example of this is the kill animation. There are kill animations in multiple video games. But the one that comes to mind most of the time is the Fatality animation from the Mortal Kombat series. The kill animation forces the player to just sit there and watch the animation as the machine plays the code and the animation to the player.


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