There are also two types of Operator Acts in video games which are also diagetic and non-diagetic. Here are some examples of these particular acts in gaming.
A diagetic example of an operator act is the simple act of pushing the buttons and moving the joystick that ends up moving the character on the screen. Take Pac-Man for instance. The moment when Pac-Man moves around on the screen to eat dots and run away from ghosts, is a diagetic operator act.
Now, a non-diagetic operator act is different. It also requires the player's interaction but it does not affect the current gaming session. A great example of this, is the inventory menu that the player can press a button and have the inventory of their character pop up on screen. The game is paused for a brief second while the player is accessing their inventory, but it is not interrupted or stopped entirely. This result is what makes this particular action non-diagetic. This particular example is from the game Indiana Jones and the Emperor's Tomb. Skip ahead to the 24:19 mark to see this example.
A diagetic example of an operator act is the simple act of pushing the buttons and moving the joystick that ends up moving the character on the screen. Take Pac-Man for instance. The moment when Pac-Man moves around on the screen to eat dots and run away from ghosts, is a diagetic operator act.
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