Skip to main content

The Fun Factor | What Makes Video Games Fun (Part Two)


In 2015, The Pew Research Center found that “49 percent of Americans say they sometimes play video games on a computer, TV, game console or portable device like a cell phone (Wagstaff)”.  Because of this incredibly high number of the American public that at least play video games in some capacity, one can argue that the majority of the public in America today finds video games as fun and enjoyable than any other activity, if not even more so. This represents a massive shift in what Americans used to do for fun.
Provided by WestHost
While it is true that some children still play outside and play games like kickball, it is also true that the number of kids and even adults that play other activities than video games as their main form of fun is a lot smaller of a percentage nowadays than it was in the past. A massive aspect of this occurrence is how video games make us feel in unique ways that other activities do not.

In order to fully understand how video games make us feel in unique ways, it is important to get a grasp on precisely what makes video games different from other activities that could be considered fun. In Alexander Galloway's book Gaming : Essays On Algorithmic Culture, he mentions that action in video games are split into two separate categories, machine actions and operator actions. Galloway explains these acts as such. "machine actions are acts performed by the software and hardware of the game computer, while operator actions are performed by players" (Galloway 5).

The fact that such a divide exists between machine and operator is the reason why video games are unique in how they create emotions and feelings within the player and how their particular brand of fun is not the same as any other activity or form of play. If you shoot hoops or play in the pool there is no added benefit of a machine or a computer that is adding a multitude of elements to your playtime that enhances your individual fun factor. Video games offer more opportunities for your brain to feel different emotions.
THINK

And in the case of fun, enjoyment is necessary and enjoyment is hand in hand with happiness and elation. In one play through of your favorite game alone you can experience more happiness and elation than you would during one session lifting weights or throwing darts with friends at the local pub.

And a large part of that is potentially due to the psychological affect that gaming has on their brains. It can be argued that one reason why certain games are so much fun is that they not only make us feel good, but they also allow our brains to feel like they are accomplishing more than just mashing some buttons. In a study performed in 2009 by Daphne Bavelier and her esteemed company she discovered that playing first person shooter video games can enhance or improve the brain's ability to seek out small differences in visual contrast.

"In the study, the researchers randomly assigned participants to play an FPS game (Unreal Tournament 2004 or Call of Duty 2) or a control game (e.g., The Sims 2) for a total of 50 hours spread over 9 weeks. Participants who trained on FPS games showed marked improvements to contrast sensitivity several days after completing training compared with those who trained on control games. And additional studies have shown action-game-related improvements to an array of perceptual and cognitive abilities, including perceptual decision-making, object tracking, visual memory, and task switching" (Mikulak).

The studies give a whole new perspective on fun in the video games and further explain and go a little deeper into why people want to keep playing and in turn keep having even more fun and feel all of the emotions enhancements and endorphins that come with it. As well as precisely why the american public has become so infatuated with this choice of fun. 







Comments

Popular posts from this blog

Games On Film: Double Dragon(1994)

Double Dragon. One of the simpliest and easiest games to ever adapt to film. Two brothers have their girlfriends kidnapped by a bunch of thugs, and its up to them to fight through a city of enemies to get them back. Its still a shock to me that it sill has not been adapted properly on film after all these years. I mean hell even the cartoon series based on the game didn't get it right and of all things took inspiration from this monstrosity instead. A monstrosity that is so horrendous and awful that most people don't even know of its existence. I only know of it because I actually used to watch it quite a bit when I was a kid. Unlike Super Mario Bros. and Mortal Kombat, Double Dragon definitely does not hold up. It is just a cringe fest. The acting is atrocious, the fight scenes are pathetic, the story is a mess, its tone is all over the place, its boring, and its terminally lame. I mean it even manages to do the impossible and make Alyssa Milano unattractive. I am n...

The Fun Factor | What Makes Video Games Fun (Part One)

Video Games are usually synonymous with fun , much like any other form of play, video games can be a thrill to the senses and be some of the most rewarding activities out there. But what is it exactly that makes games fun? And are there particular elements in any game that determine how fun a game is and is there a way to take those elements and use them to make the experience of playing a game that is not considered fun enjoyable?  Now in order to really find out the answers to those questions, it is necessary to dig deep and discover what fun is and means, what its correlation is to video games , and how all of this creates the foundation for fun to be tied to video games. The Miriam Webster dictionary describes fun as “what provides amusement or enjoyment”. And also according to Miriam Webster, fun first appeared in the English language in the 1600s in France and the term made its way to the United States when petty criminals from London were carried over to the shores of the...

Game Changers: Pewdiepie & Markiplier

When the game is changed, it does not always have to be something considering the mechanics, or the way the game is seen by a wide audience. It can simply just be the way it is displayed. And these two you tube titans have definitely changed the way that an entire generation has viewed video games. Pewdiepe and Markiplier have millions of subcribers between themselves and have struck gold with a demographic of young kids who are either just getting into gaming or are already immersed into it. Both started out with channels that posted "Let's Play" content that started off slow but soon started to hit the ground running and they have both surpassed any of their own personal expectations for themselves, their channels and of their peers. Before these two came along, yes, there were "Let's Play" you tubers but none that had the massive success and viewcounts that these two would recieve. A lot of people ended up playing a lot of the horror games that they origi...