Skip to main content

Games On Film: Double Dragon(1994)




Double Dragon.

One of the simpliest and easiest games to ever adapt to film. Two brothers have their girlfriends kidnapped by a bunch of thugs, and its up to them to fight through a city of enemies to get them back. Its still a shock to me that it sill has not been adapted properly on film after all these years. I mean hell even the cartoon series based on the game didn't get it right and of all things took inspiration from this monstrosity instead. A monstrosity that is so horrendous and awful that most people don't even know of its existence.

I only know of it because I actually used to watch it quite a bit when I was a kid. Unlike Super Mario Bros. and Mortal Kombat, Double Dragon definitely does not hold up. It is just a cringe fest. The acting is atrocious, the fight scenes are pathetic, the story is a mess, its tone is all over the place, its boring, and its terminally lame.

I mean it even manages to do the impossible and make Alyssa Milano unattractive. I am not kidding. It chops off her hair and makes her look like a member of the Lori Petty fanclub. Oh and the less said about Robert Patrick and his shitty fade the better. Oh and speaking of shit. Abobo is in this and he literally looks like shit. If that isn't enough of a reason for you to stay away, I don't know what is.
If you want to see the Double Dragon movie done right, watch Showdown In Little Tokyo. Its basically the game but without Billy and Jimmy or the licensing. Its a shame that a bootleg rendition of the game's plot is a better adapation than the official one.

Skip Double Dragon and watch Dolph Lundgren and Brandon Lee kick some ass and eat sushi off some naked hookers. You will thank me later. Because as talented as Mark Dacascos is, he can't save this abomination from Scott Wolf and the rest of its putrid contents.

This film gets two cyclone kicks to the face.



Comments

Popular posts from this blog

Halo Memories

Halo was a watershed game for me when I was a teenager. It was the first time that I was playing a game that was actually a legitimate part of cultural lexicon. Before I had only been playing games that were no longer popular or not as popular as they once were. But when my step dad bought an x-box and introduced me to Halo, that finally changed. I played it religiously with my step dad after school on the Campaign mode and sometimes by myself and I was blown away by the game. I had never seen anything like it before. The graphics were stunning, the controls were varied but not too complicated, and the story was just as well written as the best sci-fi films. Halo was also a landmark for me in the sense that it was the first video game I remembered beating and finishing to completion. So many hours of my teenage years were spent playing Halo and it will always have a special place in my heart and it is one of the few games that made me feel a sense of euphoria and elation up...

What I Am Playing(Day 2) | NES

Now, I am playing with power. I actually grew up with an NES in the 90's. The SNES was all the rage and so was the Genesis but my parents didn't have the money to get me one of those consoles or if they did, I never really asked for one. I wasn't what you would call a hardcore gamer. I was casual to the core. But when my Aunt got me an original NES, I really became infatuated with the console. I didn't have that many games. I only had a small bag full, but I played the heck out of all of them. I would have gotten more games and played those too if it wasn't for my cousin not following my directions and taking the game out of the slot while the system was on. He broke the system, my spirit and my will to buy another console let alone more games. In honor of my late NES, I decided to head over to a friend's house who had a Retron-5 and play the games of my youth. I started out with a true classic. Super Mario Bros. This was the game I played the most. I...

Machine Acts

There are two types of Machine Acts in video games. The diagetic and the non-diagetic. Here are a couple examples of the two. The loading screen for any level on Halo: Combat Evolved is an example of a non-diagetic machine act because you cannot skip the loading screen, nor can you interact with it in anyway and it does not change the form of gameplay or the way you play the game. As for a non-diagetic machine act, a prime example of this is the kill animation. There are kill animations in multiple video games. But the one that comes to mind most of the time is the Fatality animation from the Mortal Kombat series. The kill animation forces the player to just sit there and watch the animation as the machine plays the code and the animation to the player.